![]() Because the characters are so small and nimble it's hard to develop any particular attack or defence strategy. The duels are by far the worst, consisting of random jumping and kicking until a knockout is achieved. Worst of all, you can't even progress in Story mode until you've endured five to ten minutes of button mashing or annoying arena battling. ![]() While these additional elements are not so intrusive as to ruin the experience, you'll get a horrible sinking feeling whenever one of them turns up. However, interspersed throughout these race events are some generally banal boss fights and infuriating beat-'em-up-inspired duels. You have familiar themed zones such as Blue Coast, Neon Palace and Sunset Forrest, but there are also some excellent additions like Frontier Canyon (a Wild West-style area). Structurally, the Story Mode is a traditional level-by-level dash through classic Sonic territory. ![]() Of course, the temptation to refine, tweak and overhaul must be overpowering, especially given that Sonic is now 16 years old, but there are certain elements in Sonic Rivals 2 that just don't work. It's advice Sega should also heed if it wants to get the most from Sonic The Hedgehog going forward. Anyone who's ever heard Victoria Aitken trying to rap, seen Davina McCall hosting a chat show or Gyles Brandreth talking politics will understand the wisdom of the motto 'stick to what you know'.
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